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Now: 14 November 2019 19:35

User's messages: Victoria

Topic: Sailor Moon and computer technology | 7 November 2019 15:34
Message #400
That's the announcement!
The computer technology rate of value will be increased from 2.5 to 9 times, and the xerjs core will be able to control 1 fleet per level instead of 2.
The change is related to the planned real debris fields, the size of the debris and its coordinates, the selection of fleets to send as static objects and in general from spam of local coordinates, not because there were no cuts for a long time.
Temporary overruns of slots are allowed when returning the fleet.


The fleet information has a parameter of the ship's diameter in meters.
The owner of the fleet must be able to calculate the size of the fleet in space.
We are preparing to replace the current 3D engine with a supported by a large number of devices and 3D from phones.
Battles will be generated at a certain distance of approaching fleets in local coordinates, not always, so we do not need to use the disadvantages of the interface.

The hyperconnection of tosses will be increased from 2.5 to 8.
All levels of technology will be recalculated and cut for all players.





By numerous requests, the possibility of simply buying the moon instead of endless moon trials has been introduced.


The number of sets in one hand is limited, and when creating the moon in a place where there is no planet is charged double fee. The formula for moon diameter generation is changed from
100 + (% chance * 20) till 200 + (% chance * 30)
to
100 + (% chance * 20) till 200 + (% chance * 25)
The maximum chance of the normal formation of the moon remained 25%, with the paid purchase of the golden moon from the kit III the moon is formed with a diameter of what it would be with a chance of 30%.



We've changed the parameters of the new OPS: less planetary defence, more standard defense.
To make them less captured and more shot down for debris.
Message #399
Jubilee contest Player of the Year 2019 is coming to an end. It’s prize fund is over 1 100 000. The project administration together with the Balance Editor decided to stop taking into account in the statistics of players' points the construction on the objects that can be transferred. First of all, these are Orbital Pirate Stations.

We have also disabled counting in the statistics of buildings at the Orbital Pirate Station and banks of the alliance, which are satellites. In the future, banks will be transferred within the alliance through elections. We have disabled the accounting of buildings at the BE-BE station.

We suggest to consider the possibility to leave the current system as it is, or to develop a system of capture / sale through the bestiary of all satellites, taking into account the points for satellites in the statistics.

Here's what we can do:
- Any satellite can be captured
- When leaving any satellite, it is not erased, but remains free to colonize.
- Everything that's not destroyed by the capture remains on the satellite.

If the order of capture and sale is satisfactory, we will implement it. We don't know yet how to do it ourselves, so as not to destroy the balance. But we need to develop measures against the black market, or don’t think about the black market, so as not to complicate the project for normal participants.
Example of a model. We will occupy the satellite, it stops moving. After 30 days of occupation it passes to the occupier.

It is also possible to consider the level of infrastructure instead of general statistics. To count only what is directly built.

Tomorrow's recalculation of statistics will show many changes in positions.

The BE-BE station has changed the owner. Now, instead of the player Sergey_Klivansky it is owned by Valentin999.
Topic: Battle Engine server crash | 14 October 2019 06:36
Message #398
Give us the link to the battle, please.
Topic: Scheduled Maintenance Notification | 10 September 2019 11:38
Message #397
Please be informed that tomorrow (September 11, 2019) at 05:00 server time will be performing second part of scheduled maintenance, aimed at updating the software version.

All missions will be stopped during that time. The game and the forum will not be available too.

Estimated duration of scheduled maintenance is about 1 hour.

Your fleet, which will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement. It is better not to fly at all at this time.

With fleets in saves, as well as with fleets which will arrive on a mission at that time, nothing will happen.

Please plan accordingly. We apologize for any inconvenience to you.
Topic: Scheduled Maintenance Notification | 3 September 2019 10:06
Message #396
Please be informed that tomorrow (September 4, 2019) at 05:00 server time will be performing first part of scheduled maintenance, aimed at updating the software version.

All missions will be stopped during that time. The game and the forum will not be available too.

Estimated duration of scheduled maintenance is about 1 hour.

Your fleet, which will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement. It is better not to fly at all at this time.

With fleets in saves, as well as with fleets which will arrive on a mission at that time, nothing will happen.

Please plan accordingly. We apologize for any inconvenience to you.
Topic: Wormhive is a new building of xerjs | 7 August 2019 06:34
Message #395
Xerjs got a new building, the wormhive.



Tireless worms dig canals in the loose spots of the object. Then fill these channels with dense slime, gluing the object from the inside. There is an increase in the density of the object by 10% with each level. It is possible to build only on the moon/insectoid entity/dunkleosteus.
Topic: Flight coordinates are realistic | 25 July 2019 19:29
Message #394
From now on, the flight coordinates of the fleet accurately correspond to its real position and to the system where the fleet will fall out of space in case of flight interruption. So far, the flight can be interrupted only at the accelerated flight between the gravitational trampolines of relicts.




New buttons are introduced to minimize the interface in the Overview. The configuration panel of the station and the gravitational gun is reduced, the chat panel is reduced.



Continuation of 9th humans quest "Robbery or nobility" for the variant "nobility" is announced.





We made a new start to the game in 3D in the arrival capsule.



We introduced the x2 Crazy campaign until the end of July.
Topic: The new design of Battleship and Jouan | 15 July 2019 08:16
Message #393
We've worked on the design of Battleship and Jouan.


We're going through a pretty tough process of abandoning the old one. But we need to know the opinions of the players, so this topic has a survey for those who remember the old ships.
Message #392
Flying over the Trampolines has become more economical. You used to spend half your fuel consumption, but now you only spend a third.


We've improved the Second. Now it sees not only the battles in the area, but also the debris if they are more than 10,000 in Vespene.


We've improved Energus: now it gives a bonus energy to any object in the center of the local coordinates, even to the enemy.
Message #391
The administration of the project announces the launch of the sixth space station of tosses, which increases the production of energy at all local coordinates of the location. It is Erectus Energus!




There are fewer fleets and fewer defenses at the OPS.  In quest 6, one player cannot meet more than one OPS of the same type. OPS, which cannot be attacked because of the player's points, will fly away.


The time of research, knowledge and evolution was slowed down 10-100 times.
Topic: OPS with delivery: update of the 6th quest | 28 June 2019 12:01
Message #390
The principle of the orbital pirate station has changed completely.
The OPS are now something like a pirate’s boss. Their destruction or capture is an optional part of the 6th quest, which is currently working for humans and xerjs, and for tosses soon. In the area of the 6th quest you can also see the coordinates, the lifetime of the OPS that arrived at you and how many more points you need to score before the next OPS.






The cost of relocating of the capital has been increased from 300 HC to 1000 HC to avoid manipulations.


From now on, each level of the alliance bank increases the structure by 100% and Dunkleosteus by 33%.


Fuel consumption of insectoid entity have been reduced by 20%


Gas production formula of a green droid has been changed downwards.
Old formula:amount of droids ^ 0.74 * 1.2 ^ Assimilator level * (1.07 -0.0005 * maximum temperature of the planet)
New formula: amount of droids ^ 0.68 * 1.2 ^ Assimilator level * (1.07 -0.0005 * maximum temperature of the planet)


Flight coordinates are being introduced, we have to cancel the spiral sorting in the galaxy soon.


The X2 Crazy campaign is on until the end of the month.
Topic: Now Defense requires energy | 11 June 2019 21:05
Message #389
From now on, defense requires energy.
Defense can be disconnected from the battle on a page Resources.

Until the whole defense is built, you can turn it off to save it. This is a small plus of this change. At the OPS captured by pirates and on the special planets, the defense does not require energy.

The consumption is arranged according to the principle: 1 energy for every 10 defense points (minimum 1), for Tosses -  for every 2.5 points.

Shield dome needs more energy.

In agreement with the balance editor, the consumption of Moles is 3.

We introduced the concept of medium orbit.
The low orbit is intended for the appearance of fleets at the coordinates and the high orbit is intended for the appearance of satellites.

!!! Enter the defense, if the energy is not enough for all
The control energy of all the defense units is summed up. The percentage P of the remaining energy at the facility as a percentage of this total control energy is calculated. The number of units from each group of defence units is entered to a maximum of P% of the number of these units.
Topic: Cancelation of fleet construction | 10 June 2019 11:49
Message #388
It is not a bug. But thank you for your idea. We move it into New ideas section of the forum.
Message #387
Dear participants of the project, we have some changes which I will try to explain.

We reduced the fuel consumption of trampolines by half. We have reduced the recharging time of the trampolines 24 times. We reduced the trampolines speed bonus 10 times. We reduced the range of the trampolines 8 times.
As a result, the trampolines have become more risky and the flights over them have become less cheap because the speed of 10% will no longer give a 10-fold increase in the overall speed.

We've changed the formula for insect fuel consumption. The difference in consumption between low and high levels has been reduced.
For example, the costs of the first level were increased 5 times, and the tenth level was increased 20 times (previously it was less than 1000 per 1000 сkm).

We've reinforced the orbital pirate stations with planetary protection. Their capture from pirates will no longer be easy. We increased the standing time of the orbital pirate station at the same coordinates.
New time at coordinates for planetary pirate station/orbital pirate station.
All Temples, Planetary Pirate Stations, 30 days in one place.
Pirate orbital stations:
2000 points - 7 days
20 000 points - 14 days
100 000 points - 21 days
500 000 points - 30 days
1 000 000 points - 45 days
5 000 000 points - 60 days
Orbital pirate stations are considered to be configured correctly if they can be captured by 5-6 players or by using gravity weapons to break through the shields.

We've added Tosses buildings to the Tosses orbital stations.
Temples of relics are strengthened by grendeysers ten times.


Orbital pirate stations and temples should benefit from flying in close proximity.
As for supertops, they shouldn't be offended either. It is better to use OPS for your area, do not fly through 500 systems, through the entire sector. They are not for this purpose. The area of residence of supertops already remains huge, and online grows. Six months ago there was no OPS at all.

The speed of space wanderers is cut from 150 / 200 to 100 / 150.
The capacity of space wanderers from 250,000 to 200,000.
Increase in fuel consumption of space wanderers from 4000 / 3000 to 5000 / 4000.


On the main server, we have established the visibility of fleets in hold: fleets appear at a distance of up to 1000 km further than the high orbit.





You can fly to each ship separately, but most of the models are not in 3D and we continue to work on the quality.




We fixed a bug with the galaxy hanging out a lot last week.


A souvenir shop was opened in honor of the tenth anniversary of the project. There you can buy real stone products from the sunny homeland of the project Ural, for game currency.

The price of the products is influenced by the fact that they are made of natural materials by hands and in very small quantities. Currently, there are 10 products in the shop. The planets are solid faceted stones of valuable breeds. The height of the whole product is 20-25 cm. Tosses products are higher.


Shop workshop:





Now you can fly up to each ship in 3D and view it. Fleets start to be displayed on coordinates in 3D view.

Fleet on coordinates at getting on coordinates stands further than high orbit. When you select such a fleet you will see its mission. Perhaps, we will show other data as agreed with the Balance Editor.

At the moment, the units, except for the death stars, are displayed with sprites, but we will gradually change them to full-fledged 3D models, as they are replaced by our designer and the models are discussed with the project participants.
We're moving towards a free flight of fleets at the coordinates, as in the example below, where a double click tells the fleet where to fly:
https://xcraft.ru/tutorial/lab/CS5/Ships/TEST1/index.html




You can't build an alliance bank on the planet. Now it can be built from the moon and be a satellite, and when it is destroyed, the resources stored in the bank will fall into the debris.

During construction, resource storage facilities will be gradually added. It will no longer be possible to remove bank levels.
The old alliance banks built on the planets will remain unchanged and will work according to the old rules.



We have updated the model of the pirate quay. Now it is not a ship of the Inquisition, but an independent quay model.




The percentage of Xcraft's affiliate program has been reduced by half, all the money saved will be spent on the further development of the project, and our partners get a lot.



We conducted an experiment with increasing the number of pirates at the coordinates by 50% last weekend. Perhaps, sometimes we'll be adding more of them, because at the weekend there is more online.



Xsolla has returned to Xcraft's payment, but its prices have risen by 10%.



PayPal also returned to Xcraft.
Topic: Scheduled Maintenance Notification | 9 May 2019 06:12
Message #385
Technical works have been successfully completed.
We apologize for the inconvenience and wish you a pleasant game!
Topic: Scheduled Maintenance Notification | 8 May 2019 13:45
Message #384
Please be informed that tomorrow (May 9, 2019) at 05:00 server time will be performing scheduled maintenance, aimed at updating the software version.

All missions will be stopped during that time. The game and the forum will not be available too.

Estimated duration of scheduled maintenance is about 1 hour.

Your fleet, which will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement. It is better not to fly at all at this time.

With fleets in saves, as well as with fleets which will arrive on a mission at that time, nothing will happen.

Please plan accordingly. We apologize for any inconvenience to you.
Topic: We have changed some features of holds | 18 April 2019 20:13
Message #383
Dear participants of the project, today we have made two changes that you do not like. About the third we are making an announcement. You won't like it either.


We have canceled the consolidation of holds and storages on objects.
After negotiations with the balance editor, we left the possibility of partial mixing of the holds when acquiring the officer Storekeeper. Previously, you added fleet capacity to the storage capacity; now you will add only a part of this capacity.
The combined capacity was a temporary fix. We introduced it a few years ago, but now decided to cancel.



We have made the ability of Colony ship / Sower / Lurker to increase the capacity of the objects on which they are located, at 100% of its own capacity, despite the level of the Storekeeper.



We have altered the Storekeeper:
+% equal to the sum of the levels to the capacity of the fleet at the object
+% equal to the sum of the levels to storage capacity
+% equal to the sum of the levels to the fleet capacity


Now you calculate the territorial tribute as an alliance tax: the level of the bank in half.


Due to the expansion of the project, as well as the resettlement zone, we announce a decrease in the maximum distance of the Gate from 50 000 per level to 25 000 per level.
Estimated update date is 23rd. Do not get stuck with your fleets.
Topic: The new design of a Death Star | 12 April 2019 06:41
Message #382
We tried to change the design of the Death Star. We wanted to change the style of the famous franchise.
It is important for us to know the opinions of the players.

old  new 

Topic: Chat / pm system broken | 3 April 2019 08:26
Message #381
Please, show us the screenshot of the problem.

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