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Ответственный: Victoria
Hello everyone,
I play a Xerj ingame and found some issues. I'll make a list for you.
1) Open Unit "Devourer". If you expand the text using the "more"-button at the end of the description you'll see that the first ability "Acid spores" have NO description at all. It's an empty field.
2) Corrected the first sentence of the description of the unit "Dreadlisk": "Strong flying Xerj."
2) Corrected the last sentence of the description of the unit "Dreadlisk": "If penetration into of the structure occurs, the acid flows from the needles causing damage to the enemy unit. The power increases with the development of 'acid evolution' and 'metal spikes'." ( ' marks the beginning of a link)
3) Sometimes Debris is negative. Like -75 metal. If you collect it it will not be shown in the providers. But if they deliver the resources to your plant you really loose the collected negative amount.
4) Open the unit "Mudkip". If you expand the text using the "more"-button at the end of the description you'll see that the last ability "Assault" have NO description at all. It's an empty field.
5) Open the unit "Scourge". You'll see that both abilities (Coordinate mining and Assault) have NO description at all. It's an empty field.
6) Open the unit "Mutalisk". You'll see that it's ability "Assault" have NO description at all. It's an empty field.
7) Open the unit "Usurper". If you expand the text using the "more"-button at the end of the description you'll see that both abilities (Acid Spores and Destruction) have NO description at all. It's an empty field.
8) Open the unit "Lexx". If you expand the text using the "more"-button at the end of the description you'll see that the first ability "Destruction" have NO description at all. It's an empty field.
9) Open the unit "Gigashadow". You'll see that both abilities (Dominance and Destruction) have NO description at all. It's an empty field.
10) The formula for the defense structure "Sensor Spore Colony" is wrong. With 500 pieces you should be able to see 0.2 seconds * 500 pieces = 100 seconds far. But I actually see people who are 50 minutes offline with it, maybe even more.
11) Calculation of vespene for fleet flights is strange. If I have a unit which uses 99 fuel per 1000 ckm and want to send it to a planet with a distance of 100 ckm I pay 208 vespene. My calculation would've been 9.9 vespene = 10 vespene. Maybe 20 that it also comes back.
12) A ton of numbers (for example in the resource production overview) are not rounded correctly. So it's possible that 8.98 is still only 8 and 8 is displayed for the user. very inaccurate.
13) Building buttons are not live. When you get enough resources available to build a certain building when the window for the building is already opened then the button does not become ready. You have to re-open the window.
14) Like every 6 hours free resources spawn on my planets. But I have 1 planet where only vespene spawns but never metal or minerals.
15) A lot of formulas say the term "in the degree of level". What does that mean? Can you please replace it everywhere with the correct mathematical expression that everyone can understand?
16) Often at the end of a battle the screen bugs. It stays in the fight view and shows a timeout on the bot-right corner where it gets stucked. When this happens can you please check if any units are left and when not redirect the user to the overview of the battle please?
17) Description of keys is inaccurate on the key page. It seems like I can capture the key of a person instantly again after >using it<. But when I let it return unused I have to wait for 1 week until I can capture it again. But it seems I always have to wait 1 week for capturing it again. Please fix this.
18) This entries are not shown correctly in the "Forum"-Tab near the chat ingame. The "" are escaped by backslashes.
19) If I want to check a player from the chat I have to search him via the search page. It would be much easier if we could just click his name in chat and get the option to view the player's profile.
If you have any questions regarding any of these cases do not hesitate to ask for further information. Include the case number for easy communication.
Kind regards
I play a Xerj ingame and found some issues. I'll make a list for you.
1) Open Unit "Devourer". If you expand the text using the "more"-button at the end of the description you'll see that the first ability "Acid spores" have NO description at all. It's an empty field.
2) Corrected the first sentence of the description of the unit "Dreadlisk": "Strong flying Xerj."
2) Corrected the last sentence of the description of the unit "Dreadlisk": "If penetration into of the structure occurs, the acid flows from the needles causing damage to the enemy unit. The power increases with the development of 'acid evolution' and 'metal spikes'." ( ' marks the beginning of a link)
3) Sometimes Debris is negative. Like -75 metal. If you collect it it will not be shown in the providers. But if they deliver the resources to your plant you really loose the collected negative amount.
4) Open the unit "Mudkip". If you expand the text using the "more"-button at the end of the description you'll see that the last ability "Assault" have NO description at all. It's an empty field.
5) Open the unit "Scourge". You'll see that both abilities (Coordinate mining and Assault) have NO description at all. It's an empty field.
6) Open the unit "Mutalisk". You'll see that it's ability "Assault" have NO description at all. It's an empty field.
7) Open the unit "Usurper". If you expand the text using the "more"-button at the end of the description you'll see that both abilities (Acid Spores and Destruction) have NO description at all. It's an empty field.
8) Open the unit "Lexx". If you expand the text using the "more"-button at the end of the description you'll see that the first ability "Destruction" have NO description at all. It's an empty field.
9) Open the unit "Gigashadow". You'll see that both abilities (Dominance and Destruction) have NO description at all. It's an empty field.
10) The formula for the defense structure "Sensor Spore Colony" is wrong. With 500 pieces you should be able to see 0.2 seconds * 500 pieces = 100 seconds far. But I actually see people who are 50 minutes offline with it, maybe even more.
11) Calculation of vespene for fleet flights is strange. If I have a unit which uses 99 fuel per 1000 ckm and want to send it to a planet with a distance of 100 ckm I pay 208 vespene. My calculation would've been 9.9 vespene = 10 vespene. Maybe 20 that it also comes back.
12) A ton of numbers (for example in the resource production overview) are not rounded correctly. So it's possible that 8.98 is still only 8 and 8 is displayed for the user. very inaccurate.
13) Building buttons are not live. When you get enough resources available to build a certain building when the window for the building is already opened then the button does not become ready. You have to re-open the window.
14) Like every 6 hours free resources spawn on my planets. But I have 1 planet where only vespene spawns but never metal or minerals.
15) A lot of formulas say the term "in the degree of level". What does that mean? Can you please replace it everywhere with the correct mathematical expression that everyone can understand?
16) Often at the end of a battle the screen bugs. It stays in the fight view and shows a timeout on the bot-right corner where it gets stucked. When this happens can you please check if any units are left and when not redirect the user to the overview of the battle please?
17) Description of keys is inaccurate on the key page. It seems like I can capture the key of a person instantly again after >using it<. But when I let it return unused I have to wait for 1 week until I can capture it again. But it seems I always have to wait 1 week for capturing it again. Please fix this.
18) This entries are not shown correctly in the "Forum"-Tab near the chat ingame. The "" are escaped by backslashes.
19) If I want to check a player from the chat I have to search him via the search page. It would be much easier if we could just click his name in chat and get the option to view the player's profile.
If you have any questions regarding any of these cases do not hesitate to ask for further information. Include the case number for easy communication.
Kind regards
Медаль второго класса
Эту медаль можно обменять на медаль флота. Выдается за заслуги перед проектом.
Выдал медаль: Victoria
8 Июня 2018 23:14:06
Quote: Tii
en Unit "Devourer". If you expand the text using the "mo
DEAR PLAYER. Reading your bug list I started at 1. Acid Spore at devourer.
well, thats a link. http://prntscr.com/jsp5j5
So text is there.
Than - talking about formulas - you need to know the phrase "natural logarithm".
if you google that - you find out formula is correct. sorry to say.
They did absolute wrong math at 1000 other points. but not there.
Of course the natural logarithm is ever used at parts of the game
where they take pieces from us - without showing how much in real.
and and and.
8 Июня 2018 23:41:24
The text is always there - you can click the description of the other working ones aswell. It's redundant. But doing it in different ways is not good.
I did not know that "in the degree of level xyz" means "natural logarithm of level xyz". They used the term natural log in other parts and there I had no problems. I have problems with "in the degree of level".
I did not know that "in the degree of level xyz" means "natural logarithm of level xyz". They used the term natural log in other parts and there I had no problems. I have problems with "in the degree of level".
8 Июня 2018 23:43:32
Quote: Tii
- you can click the description of t
If you post a spelling / gramar error seperate
you get a green bug award from Victoria or other admins
for each.
Normaly they correct the text fast and this works well.
Vespene calkulation you forgot they take back way ever with
and I think ckm is 1000.
8 Июня 2018 23:47:41
Lets take the formula for metal in the incubator as example:
+ 6 * level * 1.09 in the degree of level
You're saying this..
+ 6 * level * ln(1.09)
or this..
ln(6 * level * 1.09)
?
Both doesnt work.
+ 6 * level * 1.09 in the degree of level
You're saying this..
+ 6 * level * ln(1.09)
or this..
ln(6 * level * 1.09)
?
Both doesnt work.
8 Июня 2018 23:49:45
Quote: Tii
s strange. If I have a unit which u
Because you do not understand: They add the boni asswell there.
So you do not use all numbers they do.
I had same problems. beginning here.
But for sure there system is logic.
But not transparent.
Its because of 1000 game changes, they do not want protests
at every change.
In general formula do not care. because they make all numbers
and change all numbers spontan like they want.
Last year fuel cost of my BS was 23 :D
So who cares formula is correct if its near 50 now.
8 Июня 2018 23:51:01
If my fleet uses 100 fuel per 1000 ckm and the planet distance is 100 ckm then it definetely is 10 vespene for each flight = 20 vespene in total. Seriously.
You have to understand.. I'm not complaining. I'm not raging. I just try to understand it.
You have to understand.. I'm not complaining. I'm not raging. I just try to understand it.
8 Июня 2018 23:55:54
My void is shown with fuel use of 88,5 per 1000ckm
if I select a void and type in next system right wich is exact 1000 ckm distance it shows 266 vespene.
88,5 for flight - 88,5 for back flight the difference to 266 is for pocket of vasja.
as he told, all in russia got expensive. And costs of woman working at streets
are more expensive. And I think he does not like russian Leaders Politik.
So he trys to make inflation bigger.
And if you cry to loud about fuel cost he only makes it higher.
if I select a void and type in next system right wich is exact 1000 ckm distance it shows 266 vespene.
88,5 for flight - 88,5 for back flight the difference to 266 is for pocket of vasja.
as he told, all in russia got expensive. And costs of woman working at streets
are more expensive. And I think he does not like russian Leaders Politik.
So he trys to make inflation bigger.
And if you cry to loud about fuel cost he only makes it higher.
9 Июня 2018 00:05:12
stein, there might be a vespene cost to leave orbit. Try comparing numbers for 1 2 3 5 10 20 distance and see if there is a pattern.
11 Июня 2018 19:58:09
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