9

Obtaining a module

Post  Post #1 
Reputation 109
Group humans Alliance Lords At War 62 91 93 Points 11 797 783 Messages 14
Hello dear senators, coordinator.
My first proposal didn't seem to make sense.
Faced with the current situation, the price of certain resources is increasing.
I therefore propose to give players a choice by obtaining a complete module.
Items found during fights, and related to the player's race, would allow him to: either build a flagship of his choice, or increase a production of his choice by 50% for 2 days,
Either build a building of your choice for free, without using resources.
The Toss will have to obtain 2 times this result for this to be conclusive.
There would also be no constraints or limits for this kind of operation.
Example: I have 300 biomasses, I would need double in modules to get his choice.
I think it would be wise to create artefacts, which we would call light artefacts, which would make it possible to create modules.
If my ideas are not suitable as a whole, you can take elements and create your own ideas.
Happy voting everyone
13 days ago
13 days ago
Post  Post #2 
Reputation 508
Group Government Alliance Combining the Zerg and Terran 221 102 68 Points 98 534 443 Messages 24
👌
13 days ago
13 days ago

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