can't find , periscope

1
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Группа humans Альянс ЭФИР 6 2 1 Очков 87 517 Сообщений 12
see if some one can help me

I finish view system of galaxy map and get the PERISCOPE.
but can not find perscope in shipyard add on
6 дней назад
6 дней назад
2
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Группа humans Альянс Freedom Defence Federation 15 5 3 Очков 237 092 Сообщений 14
I'm not sure if I'm correctly understood your question, but if you about equipping periscope into the shipyard. Here's how:

Firstly you need to go into shipyard on the planet(/other structure which have shipyard on) that you have:


Then there you need to press on the Workshop tab:


There you will see all collected components, scroll to the bottom, you will see something like this(depending on your buildings and their levels):


In this example, my shipyard is 8th level. Press on the shipyard and you will see this:


Shipyard have no items for slots, but you can insert an "periscope" into opportunities slot

Hope this answered your question



My personal thought about this item, it that it's quite useless based on it's description:


* and if you did notice the "Estimated value" of 100k of gas, but unfortunately you are unable to exchange for that
6 дней назад
6 дней назад
3
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Группа humans Альянс ЭФИР 6 2 1 Очков 87 517 Сообщений 12
I have look every where
I have 5 shipyard and I know how to put on shipyard

The mission is
Come in to the game 3 days in a row

Come in every day to be rewarded with a Periscope for a better view of neighbouring solar systems on the Galaxy map.
and it say it is :Completed
5 дней назад
5 дней назад
4
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Группа humans Альянс Freedom Defence Federation 15 5 3 Очков 237 092 Сообщений 14
strange, I've never encountered this quest/mission before. Even when I completed missions: 1, 2, 3, 4, 5 and 8
5 дней назад
5 дней назад
5
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Группа humans Альянс ЭФИР 6 2 1 Очков 87 517 Сообщений 12
mission 2
Additional tasks
Come in to the game 3 days in a row


Come in every day to be rewarded with a Periscope for a better view of neighbouring solar systems on the Galaxy map.
Completed
5 дней назад
5 дней назад
6
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Группа humans Альянс Freedom Defence Federation 15 5 3 Очков 237 092 Сообщений 14
Strange, I do not have this task then, even when I finished all additional tasks there





as you can see I completed all additional tasks and the mission itself. Now I'm wondering, do the missions or tasks change overtime?
5 дней назад
5 дней назад
7
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Группа humans 1 0 1 Сообщений 1
5 дней назад
5 дней назад
8
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Группа humans Альянс ЭФИР 6 2 1 Очков 87 517 Сообщений 12
nom one has anything to say about periscope.
with my pic to show what I was talking about and had to get my award .
3 дня назад
3 дня назад
9
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Группа humans Альянс Chains of Destiny 6 2 6 Очков 251 163 Сообщений 2
When I got mine, I equipped it in the workshop on my shipyard. But it actually broke a few days ago and now I don't have one anymore, but I'm still seeing the extra regions that I did when I equipped it to begin with.
1
3 дня назад
3 дня назад
10
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Группа humans Альянс ЭФИР 6 2 1 Очков 87 517 Сообщений 12
even got to equipped I think
3 дня назад
3 дня назад
11
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Группа humans Альянс Chains of Destiny 6 2 6 Очков 251 163 Сообщений 2
I don't think that last part I posted was a help, so I'll add this thought. I don't remember if the periscope showed up in my workshop after completing the mission or not, but I'm missing out on something very basic somewhere and am always searching around. I know when I got my first medal that I had to activate, I couldn't figure out where to find the medals to activate them, and the periscope may have been something similar to that. I keep clicking on the words that are underlined that then take me to screens that I don't know how to get to otherwise. I bring up the medal one as that's one I've had to check a few times already after buying crystals and I fuddle around trying to remember how I got there the first time.

I certainly don't have answers as I've only been playing a couple of weeks myself, but I'll help with my little thoughts as I can for the struggles I've undergone already. I have tons of questions myself but figure that the missions will eventually put me in the right direction for things.......lol.
1
3 дня назад
3 дня назад
12
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Группа humans Альянс ЭФИР 6 2 1 Очков 87 517 Сообщений 12
There no metal for it, it give you
this to put on ship yard

3 дня назад
3 дня назад
13
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Группа humans 23 6 7 Сообщений 2
You’re Stuck on the Periscope Because You’re Focused on the Wrong Thing, and while I am no expert or even a top player, but from my perspective here is what I suggest...
If you’re trying to “use” the Periscope in the early game and can’t figure it out, it’s because you’re focused on the wrong part of Xcraft. Missions are optional hints — not the core of the game. When you’re “ready” for them, you usually still aren’t and will probably need a friend or ally to help you. That’s fine. The sooner you understand that missions are secondary, the faster you’ll grow.
Before anything else, read this guide:
Beginners Guide
Read it a few times and actually do what it says. It will save you months of mistakes. A lot of what I’m saying here is just expanding on that post. So go there read it a far more advanced player than me wrote it, but as he says he is tired of repeating himself. Based on your question you have not yet read his very smart advice. So go now, do what he says. Or become someone else's feast. Your choice.

Here’s the truth people don’t listen to:
Early game = raid, rob, attack, recycle, move, and push your tech.
Not sitting on a planet building defenses.
Not grinding missions.
Not redeeming shiny toys you’re not ready for.
Ignore the Periscope. Ignore missions. That’s not how you grow.
The Periscope isn’t the point. Missions aren’t the point. Xcraft is built on math, mobility, and aggression, not linear quests. You grow by raiding. You grow by moving. You grow by hitting inactives, recycling debris, and stealing resources.
Focus on ONE planet first. Once you have some tech and can defend a colony ship, send it far away so nearby enemies won’t find it. Rush Robotics → Nanites → Nano-tech research, Shipyard, and Research Labs. That’s how you get more visibility; each planet has a vision radius through the fog of war. This is a game about WAR, FIGHTING, STEALING, and RAIDING… not building Periscopes. If you want more visibility, make friends and beg them to share their view.
R&R — Research and Raiding — is how you build and grow your fleet. Attack all the inactive players. If I repeat myself, it’s on purpose.
This is the production engine of the entire game. Once your planet has Research Lab 14 with Nano Lab 4, Robotics 10, Nanite 4, and Interplanetary Research running, things get interesting. You now have tech comparable to larger players. Research plateaus, and what you need then is a powerful, agile, ALWAYS MOBILE fleet. Unless you have a massive FAS — and early on, there’s almost no point to that.
Early planets are not “home bases.” They are launchpads to get your tech high enough to produce real ships. Worry about building up multiple worlds later. And again: read that forum post. Do NOT make the classic mistake of setting up multiple worlds in one system. It’s a giant red flag.
When you colonize new worlds, go far from your Capital to expand your map radius and meet new people. Make friends far away and beg them to share visibility. Yes, I said it again.
Stay under 30k points as long as possible.
Under 30k = protection.
Over 30k = you’re free food.
Use that protection window to race ahead in tech and fleet — not to dump resources into meaningless walls of buildings.
STOP building early defenses. They are a trap. You don't need resource storage keep them and your fleet moving.
If you dump resources into defenses, you get a bloated planet, a weak fleet, no mobility, and a giant “HIT ME” sign on your coordinates. Static defenses do not save you.
I can wipe out 1,000 Heavy Lasers + 1,000 Missile Launchers with one Death Star (or Flagship), a couple Science Vessels, and some random ships protected by FAS. Early game, you don’t have that luxury. FAS grows slowly, and you must understand: if your fleet is not moving, you are setting the table for your enemies to feast. In this game you have a lot of enemies. And yes, I am one of them, but I love a fair fight so I will tell you the truth, because when I come for you I don't want to just destroy a weak opponent I want to annihilate someone who put in a good fight. I want to have to out think you. I want you to make me be clever. I don't want an easy victory, if I did I would go play farmville. One misstep is enough.

And yes — high-level players can build four Death Stars a day if they want. BUT DO THEY? Go watch the epic battles on the homepage. What do they tell you? THEY DO NOT! WHY? Early on they’re slow, clunky, and useless without major gravity-tech and support research. By the time Death Stars are truly useful, you’ll be hunting far bigger prizes.
Mobility always outweighs fortification.
Build a mobile fleet — not a fortress. The number that matters is: how fast can you rebuild your fleet? See Below. What does your defense assembly speed tell you? I took screens of my slow planets so I do not reveal my full strength, but if you are at 20-100k you have a long way to go.

If someone launches an attack and I have 25 minutes to prepare as is often the case. First they were pretty sure they can beat you based on what’s incoming. Now, if you have been smart and your fleet is in high orbit (so it can be recalled in time), and you have enough resources to build Scourge because you’ve been mining a nearby comet, you have options.
You recall your recyclers. In that 25 minutes, maybe you build 1,500 Scourge to greet the incoming fleet. Many cocky players don’t watch their flight once they launch. If you keep your fleet mobile and your resources close, they never saw your true size. They underestimate you. Most won’t probe again after sending the attack.
Understand: most of what people do in life is ego. You don’t pass the slower car to get home 20 seconds faster — you pass because your ego won’t let you follow. Same thing here.
Xcraft is intelligent and complex and these variables matter. Watch your opponents. Learn their patterns. When are they online? How do they respond to conflict? Do they panic, or stay calm? Are they prepared for WCS? Do they have a backup plan? Are they arrogant enough to think nobody will punish their mistakes?
No one is invincible. Even players 1–10 know their position can change. That’s why they keep moving, keep fleets hidden, never stack everything in one place, never leave their power tied to a planet where someone can steal it. Do not react emotionally. Do not chase revenge immediately and make things worse.
Revenge is a dish best served cold. Let it steep. Plot your moves, and when an opportunity appears, hit hard and fast. Don’t give your opponent 25–30 minutes to recall fleets and stack defenses. I’ve had so many battles where it looked like I was about to get wiped — then, as soon as their fleet entered the system, it met a welcoming committee they never planned for. Suddenly they’re slamming the recall button, screaming, “OMG WHAT IS GOING ON??” You’re cutting their fleet to shreds and scooping the debris before they understand. Then you get the message calling you all sorts of names but they don't even realize you are moving in to kill the home world their attack revealed to you.
Don’t fall into the traps this game sets for you. Be skeptical. Be aware. Think like a commander responsible for the lives under you. A healthy level of paranoia keeps you alive.
And remember: just because the simulation says you “won” doesn’t mean you really won. If you “win” but lose your entire fleet in mutual annihilation and only get a moon out of it, that’s not a victory. Now you have to rebuild — with what?
And you’re worried about the Periscope? It’s cute, like watching kittens… while hungry rats circle them. The rats will seize that opportunity. Don’t be the kitten.
A good early fleet is fast, diverse, and hits hard: fighters, stealth fighters, destroyers, battle cruisers, bombers, and science vessels for buffs. This lets you raid, strike, retreat, and reposition. Static defenses do none of that.
Specialized ships matter. Don’t send the wrong units and then wonder why you lost.
Different ships exist for different targets. If you attack a fleet with ground-focused ships, you wasted the flight. Study your battle logs. Open details. See what dealt damage, what tanked, what failed. Your logs are your best teacher. Watch battles on the home page, not with “I wish I had that fleet,” but asking: what did the victor do right and wrong? What was the defender’s biggest mistake?
Upgrade your Simulator and hire officers.
If you’re buying HC (which is fine and supports the devs), officers are an excellent use of it: Admiral, General, Recycler, Protector, and the ones that boost speed, survivability, armor, and weapons. These multipliers are huge. They give you more power than another 300 Heavy Lasers ever will.
Alliance tags don’t save you. Strategy does.
Joining a random alliance for “protection” is pointless. Unless some group is actively bullying you and you defect to them (short-term fix), an alliance won’t protect bad play. Your survival comes from being fast, unpredictable, and mathematically efficient.
Look for alliances near you or in whose territory you operate. Do they match your play style? And if they let you join instantly, run. Find one that vets you and puts you through an academy. They want to know you’re stable, not a warmonger, and loyal. You’re new — you have to prove yourself.
Meanwhile, you’re worrying about your Periscope? What is that doing for you? Exactly nothing. Please move on and focus on what matters. I asked the same question once. Do yourself a favor and change your thinking now.
NOW LISTEN VERY CAREFULLY ABOUT THE FLAGSHIP:
DO. NOT. REDEEM. IT.
YOU ARE NOT READY FOR IT.
Do not redeem the Jouann, the Ripper, or any flagship unless you can afford the gas to keep it moving — and you cannot. Gas is the big choke point in this game. It feels plentiful at the start only because you’re not moving. Soon it becomes the thing that holds you back.
You need to learn to mine comets, and that’s not easy when your fleet must stay mobile.
So, flagships: NO NO NO. DON’T. Trust me, you are not ready. You redeem that Jouann and it means one thing: there’s a medal for destroying one. Someone is going to earn it off you.
Not “don’t fly it.”
Not “store it.”
Not “redeem it, then upgrade later.”
Do NOT redeem it.
There’s a reason you can’t figure out where it is. The game is protecting you from yourself. That flagship is a trap for beginners. It’s slow, un-upgraded, and a giant neon target for anyone with Scourge or Scavengers. A smart sub-30k player can steal it instantly.
If you redeem it early, you are almost guaranteed to lose it.
You save that flagship for when you’re in the millions of points, with the research and upgrades to make it a weapon instead of a steel coffin. Again: the reference guide at https://xcraft.net/forum/topic_53445 shows you how to get there the right way. Use it.
Final Truth
Defense is fake safety.
Mobility is real safety.
Planets don’t win this game.
Fleets do.
Move your ships.
Raid aggressively.
Use math.
Do not redeem the flagship until you have gravity tech and the eco to support it.
And stop staring at the Periscope and Workshop recipes — you’re nowhere near them yet. It is better to make friends and beg them to share their visibility with you to see more of what the fog of war is hiding. Think about that. Why do they call it the fog of war? Because this is a game about war. Raid and Recycle. That is how you grow. That is how you survive. Right now you should be attacking every inactive player around you picking their bones clean. When their are no more start attacking every player who you can beat without mercy. Keep doing this and you will grow quickly.
This is how you stop being prey and start being a hunter in Xcraft. Trust me I learned this hard way.

Below are the numbers that are important notice something the workshop shows I have a message and I have not even opened it. Why? Because what is the point so early in the game? It is a distraction. What are these numbers? These tell you how fast you can build. You need fleet the best way to get it is is to raid and recycle. Keep doing this over and over and you will have enough resources to build a nice fleet, but keep that fleet moving. And for heaven sake don't be predictable keep changing your play style. Trust me. You are being watched the moment you cross 30k points. Why because you became meat, and in this game we are all hungry.






3 дня назад
3 дня назад

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