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User's messages: Victoria

Message #436
All the spy units are no longer counted when calculating destruction to shreds.
Topic: Premium subscription and new tosses station | 26 June 2020 20:31
Message #435
We used the player's EVE offer. The project has 18$ Premium subscription now. The subscription parameters were introduced after the discussion at the General Assembly of the Supreme Intergalactic Council.

The bonuses are specified in the "Premium" section. You have to spend on activation. The most unusual of the bonuses is the 5 relict stations that are available to players. The Planet Ripper is given with a 100% probability on the first purchase of a premium subscription. This is the first station in the project with abilities that grow every month for Premium Subscription Holders.

Attention! The fee will be deducted automatically once a month if you confirm the activation of the premium. You can deactivate the subscription at any time.

A new Tosses station has been added.
Ripper station. It is built from the moon and costs 10 000 000 / 5 000 000 / 5 000 000, the rate of appreciation is 3. The station can rip the planet by mining resources.
Unlike a similar relict station, this station is not equipped with a gravity cannon and has no upgradable abilities.

Flagships have recently been strengthened. They've eliminated the specialization of many units. In return, they've begun to move at lower speeds.
The gain of battleships, Gauss guns and moles in the heavy armor fleet has been reduced by 0.1.
Mutalisks and Scouts attack gain on flagships has been eliminated.
Hydarian defensive installation' attack gain on flagships has been reduced by 0.1.
The ability to block mass attacks of Hydarian defensive installation has been reduced from 5 to 4.
The attack gain of flaming worms attacking fleet with heavy armor has been increased by 0.2.
Gravitational distorter has gained specialization in attack amplification on flagships 2 (attack on flagships is doubled).
Blocking ability of Corsairs was removed.
Death Star speed slowed from 50/75 to 40/60.
Supernova speed slowed from 75/100 to 60/80.
Usuraptor speed slowed from 30/50 to 25/50.
Gigashadow speed slowing down from 25/40 to 20/40.
Planetary Ripper speed slowed from 25/50 to 20/40.
Flagships are more survivable, but less mobile.
Message #434
Update 20.05.2020: announce has been changed to reflect updates to this upcoming mechanic.
Update 25.06.2020
: fleet's “strength” was reduced (it's now total basic armor, not actual armor).


All fleets in local coordinates (LC) will become orbital objects and would be able to collide with satellites or planets.

“Orbital” fleets will include:
- fleets staying in LC,
- “escorting” fleets: those that are located on satellite or defend/occupy one,
- fleets arrived to LC/satellite with any mission that forced them to enter the battle (during the battle).

This feature is in testing phase and will become active after that phase concludes.
Estimated deployment date is 29.06.2020.

After a preliminary discussion, I want to address some frequently asked questions:

Will a fleet sent to defend a satellite collide with that satellite?
No. Escorting fleets will appear on a safe distance from their carrier satellite and move to stay on the same distance if the carrier satellite moves.

Will fleets collide with other fleets?

Will fleets that arrive in LC collide with existing satellites?
No. Fleets appearing in LC will select positions to avoid collisions.

Will teleporting satellites collide with existing fleets?
No, in case of free-staying fleets.
Maybe, in case of escorting fleet of another satellite (just like with the satellite itself).

Will satellites collide with fleets on planet?
No. Fleets located on planet (or defending/occupying it) won't show in LC, so they wouldn't participate in collisions.

How will fleets collide with satellites then?
By sending a satellite to ram into a fleet, or using satellite's escorting fleet as a ram.

Collision details:

The collision must be between a celestial body (CB) and other object. Fleets won't collide with each other even if they intersect in LC.

Escorting fleets would be able to collide with other CB, if their carrier satellite has allowed collisions.

Other conditions (vacation mode, newbie protection, etc) that apply to CB-CB collisions will apply for fleets as well.

Fleet's “strength”:

The damage a fleet will deal in case of collision will be determined as total basic armor of all its units. When receiving collision damage, a fleet will lose ships of random types, until lost armor covers the damage. In case where remaining damage is less than one unit's armor, a unit will be lost with probability [damage]/[armor] (damage must be at least 1% of armor).

If the fleet is in battle at the time of the collision, the destruction of ships will happen inside of the battle, with a message in the battle log.

Units, destroyed in collision, will drop debris according to rules of combat. They won't be restored.

It is estimated that using the fleet as a ram will give no more than 0.3 damage per unit of Vespene, which is worse than using the moon itself (estimated as ~4 damage per unit of Vespene), but more predictable: the same satellite can be used indefinitely.

Fleets' behavior:

Free-standing fleets won't be able to move yet. To collide with such fleet, one would need to ram a satellite into it.

Escorting fleets will move in the same direction and with the same speed as their carrier satellite. If the satellite has turned collisions off, it will stop to avoid collision not only for itself, but for all of its escorting fleets.

Fleets which are sent from an orbital object will leave LC as soon as the warmup time elapses.
Message #433
According to the administration's program of transition to better realism, the production of classic mining buildings has been reduced by 6 times:
Mines, Refinery, Incubator, Nexuses.

Development of "new" resource-extracting buildings was reduced by 2 times:
Well, Lake, Geyser, Holes.

Consumption of Vespene reactor was reduced from 10 to 3.

The production of the Rectification tunnel has been reduced by 4 times.

The production of droids has been reduced by about 8 times.

The number of pirate fleets at coordinates has been increased by 25%.

The amount of resources on the planet's surface collected by the drone has been increased by 7 times on average.

The Project Balance Editor has been removed.
Topic: Dues From Capital Key | 24 April 2020 11:20
Message #432
You cannot rely on information about the last visit to the forum, it is not the last visit of the game. Not every player enters the forum, although he does to the game. One can play and not go to the forum for years. So this argument, unfortunately, does not fit. You can write me PM and not to waste HC.
Topic: Dues From Capital Key | 24 April 2020 07:18
Message #431
If player has several keys, a random key will be stolen.
Foreign keys are desirable prey because the owner of the captured key pays 5% of production as a tribute.
Topic: Announcement! Aggression between players | 8 April 2020 05:05
Message #430
In the very near future, aggression between players according to the following rules will be introduced:

- Aggression of player1 against player2 increases by percentage (points of the fleet of player1 killed by player2) / (total points of player1) * 100%;
- The rate of fading of aggression is 0.1% (update 22 Apr 2020: 1 level) per day;
- Aggression bonus will be received by attack, shields and armor (update 21 Apr 2020: attack only) at the appropriate percentage after all bonuses are counted.

!!! The parameters for changing the pirates' aggression change:
- Aggression will increase by 1% for every 1000 points of the killed pirate fleet (now this parameter is 5000);
- The points of the killed pirate fleet will decrease every day by (update 22 Apr 2020: 1 level) 100 points (now the minimum is 5000).

P.S Regardless of the number of participants in the battle, each player will have his own value of aggression for each enemy.

P.P.S Detailed aggression values will be rounded down.
Topic: Hydarian is tied to the US dollar | 31 March 2020 13:25
Message #429
After the ruble has dipped once again, the administration of the project made the final decision to equate the Hydarian crystal with a stable currency.

For the last month, the ruble has depreciated by 30%.
Falling oil prices + inflation in the ruble.

For the last 5 years the ruble has depreciated 2 times.
Oil price decline + ruble inflation.

For the last 15 years the ruble has depreciated 3 times.
Decline in oil prices + ruble inflation + global crisis in 2008.

For the last 25 years the ruble has depreciated 15 times.
Decline in oil prices + ruble inflation + bankruptcy of Russia in 1998.

Over the last 30 years the rouble has depreciated 90000 times.
Crude oil price decline + rouble inflation + bankruptcy of the USSR in 1991.
The ruble has depreciated 2000000 times for the last 100 years.
Bankruptcy of the Russian Empire, the early Soviet Union, permanent denominations and reforms in the USSR, bankruptcy of the USSR, bankruptcy of Russia in 1998.

We're sick of it.

From now on, 1 Hydarian crystal = 2 US cents.

1 Hd = 0.02 USD

The profitability of the project is 10-25%. It is impossible to live when for a month the ruble rate can eat 30% of profitability. We held on as we could, but I ask the project participants to understand.

The base price for officers has been reduced by 10% after the new rate. To overcome inflation in the dollar, the base price will rise by 1 Hd every 2 months, just as it was announced in 2018 after the officers' reform.

There are still small discounts on Hydarian somewhere. Thus, for residents of Europe and the U.S. when paying through the FastSpring system, package discounts of up to 5% are provided.

For residents of Russia and Ukraine is available a permanent discount of 6% when paying through PayMaster or Webmoney and for the whole world is available a discount of 5% when paying through Xsolla.

I can not say how long the discount periods will last.

Switching to dollars will help us to continue to provide our esteemed project participants with quality services. And to improve this very quality.
Message #428
In the very near future, a delay of 10 seconds will be applied between sending a single player's fleet from the same coordinates for all missions except the Espionage mission.

One cool down for all objects on the same planetary coordinates.
Topic: Announcement! Destroyment of fleet in shreds | 23 March 2020 15:59
Message #427
In the very near future, the weaker player's fleet at the coordinates will be taken into account when checking destroyment of fleet in shreds.

In other words, a strong player will no longer be able to defeat 101 or more fighters of a weaker player with a single fighter.

The weaker player will still be able to return his fleet without destroyment of fleet in shreds.
Topic: Announcement! The elusive Montana | 20 March 2020 07:22
Message #426
In the very near future, Jouan of Montana from the 6th quest will change the coordinates of the appearance every day between the 100th and 900th system and the 100th to 900th galaxy.
Stay tuned for updates:

P.S. Information about the new coordinates will be known one hour after the current coordinates are held.
Topic: Fast 3d animation and other changes | 21 February 2020 15:38
Message #425
The French version of the game has been released. Language can be changed in the settings.

Introduced, or rather returned, a multi-platform 3D engine that worked on the project until October 2018. From January 1, 2020, new players register immediately in the new-old engine, which works on all smartphones and TVs in addition to computers.

All players can switch the button "Quick 3D animation" in the settings. The old engine will be removed in the time.

A legal framework has been prepared for legally significant registration of gaming objects in real life. So far, through the "graphic image". The certificate will confirm the rights to the intellectual objects of the Xcraft universe, which may be the same property as a car or your phone. The guarantor in the world will be Xcraft Inc, the guarantor in Russia will be NovaArt studio.

Due to gravity requirements, satellites are not allowed to fly further than 50000 km from the centre at all local coordinates and teleport to the void. After this update, all satellites and stations that have departed far away will be returned to an orbit between 40,000 and 50,000 km from the centre of the local coordinates. Only Inquisition and Administrator stations, including the BE-BE station sold at the 2018 auction, will be able to fly further 50000 so far.





Inquisition stations

Peppa Pig

We have changed the mechanics of the payback and defense missions. Now in defense of the objects fleets merge and refuel.

For the development of the storyline component of the game we produced 12 series of comics on Xcraft Sector of Nonreturn and 75 series of comics Sweet Cupcake about the life of clones flying in Iosif, in the world modeled by him USSR.

As the task with Kenny proved to be difficult, comic books with elements of erotics became the main task of the 7 human quest, along with a set of points and receiving medals on the rise of production. Kenny's assignment became an additional mission of the 7th quest.
Topic: Scheduled Maintenance Notification | 27 January 2020 12:13
Message #424
Please be informed that tomorrow (January 28, 2020) at 05:00 server time will be performing scheduled maintenance, aimed at updating the software version.

All missions will be stopped during that time. The game and the forum will not be available too.

Estimated duration of scheduled maintenance is about 1 hour.

Your fleet, which will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement. It is better not to fly at all at this time.

With fleets in saves, as well as with fleets which will arrive on a mission at that time, nothing will happen.

Please plan accordingly. We apologize for any inconvenience.
Topic: New Year's Eve sale | 18 December 2019 14:37
Message #423
Dear participants of the project, we are approaching almost 15 days of New Year holidays and those who want to spend this time together with our game we have prepared balance and discount gifts.

The basic speed of debris collection has been increased 4 times.
But the increase in capacity has stopped increasing the rate of debris collection.
That is, in general, the speed of debris collection has increased by about one and a half times.

A new subject, Schroedinger's Box, has been introduced. At activation, with a probability of 100% gives out one of items which are in it.
Exclusively for you, we place the current percentage of each item's appearance.




716 => 0.1,

AWARD_WHALE => 0.0001, 

The box is given for a donation to the project with a probability of 1% for every 1000 HC bought once.
For example, I bought 5000 HC. The probability of getting a box is 5%.
The % of receiving is displayed in the message after the donation.

So far, the Box drops out till December 22nd inclusive, but maybe we will prolong the offers.

For the period of New Year holidays, the formula for the cost of orders X2 has been dramatically changed in the direction of reducing its price.

Because of the recalculation of the X2 formula, the cost of all officers has also been slightly reduced.

A new hero and the first game comics are expected to be released.
Topic: Sailor Moon and computer technology | 7 November 2019 15:34
Message #422
That's the announcement!
The computer technology rate of value will be increased from 2.5 to 9 times, and the xerjs core will be able to control 1 fleet per level instead of 2.
The change is related to the planned real debris fields, the size of the debris and its coordinates, the selection of fleets to send as static objects and in general from spam of local coordinates, not because there were no cuts for a long time.
Temporary overruns of slots are allowed when returning the fleet.

The fleet information has a parameter of the ship's diameter in meters.
The owner of the fleet must be able to calculate the size of the fleet in space.
We are preparing to replace the current 3D engine with a supported by a large number of devices and 3D from phones.
Battles will be generated at a certain distance of approaching fleets in local coordinates, not always, so we do not need to use the disadvantages of the interface.

The hyperconnection of tosses will be increased from 2.5 to 8.
All levels of technology will be recalculated and cut for all players.

By numerous requests, the possibility of simply buying the moon instead of endless moon trials has been introduced.

The number of sets in one hand is limited, and when creating the moon in a place where there is no planet is charged double fee. The formula for moon diameter generation is changed from
100 + (% chance * 20) till 200 + (% chance * 30)
100 + (% chance * 20) till 200 + (% chance * 25)
The maximum chance of the normal formation of the moon remained 25%, with the paid purchase of the golden moon from the kit III the moon is formed with a diameter of what it would be with a chance of 30%.

We've changed the parameters of the new OPS: less planetary defence, more standard defense.
To make them less captured and more shot down for debris.
Message #421
Jubilee contest Player of the Year 2019 is coming to an end. It’s prize fund is over 1 100 000. The project administration together with the Balance Editor decided to stop taking into account in the statistics of players' points the construction on the objects that can be transferred. First of all, these are Orbital Pirate Stations.

We have also disabled counting in the statistics of buildings at the Orbital Pirate Station and banks of the alliance, which are satellites. In the future, banks will be transferred within the alliance through elections. We have disabled the accounting of buildings at the BE-BE station.

We suggest to consider the possibility to leave the current system as it is, or to develop a system of capture / sale through the bestiary of all satellites, taking into account the points for satellites in the statistics.

Here's what we can do:
- Any satellite can be captured
- When leaving any satellite, it is not erased, but remains free to colonize.
- Everything that's not destroyed by the capture remains on the satellite.

If the order of capture and sale is satisfactory, we will implement it. We don't know yet how to do it ourselves, so as not to destroy the balance. But we need to develop measures against the black market, or don’t think about the black market, so as not to complicate the project for normal participants.
Example of a model. We will occupy the satellite, it stops moving. After 30 days of occupation it passes to the occupier.

It is also possible to consider the level of infrastructure instead of general statistics. To count only what is directly built.

Tomorrow's recalculation of statistics will show many changes in positions.

The BE-BE station has changed the owner. Now, instead of the player Sergey_Klivansky it is owned by Valentin999.
Topic: Scheduled Maintenance Notification | 10 September 2019 11:38
Message #420
Please be informed that tomorrow (September 11, 2019) at 05:00 server time will be performing second part of scheduled maintenance, aimed at updating the software version.

All missions will be stopped during that time. The game and the forum will not be available too.

Estimated duration of scheduled maintenance is about 1 hour.

Your fleet, which will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement. It is better not to fly at all at this time.

With fleets in saves, as well as with fleets which will arrive on a mission at that time, nothing will happen.

Please plan accordingly. We apologize for any inconvenience to you.
Topic: Scheduled Maintenance Notification | 3 September 2019 10:06
Message #419
Please be informed that tomorrow (September 4, 2019) at 05:00 server time will be performing first part of scheduled maintenance, aimed at updating the software version.

All missions will be stopped during that time. The game and the forum will not be available too.

Estimated duration of scheduled maintenance is about 1 hour.

Your fleet, which will arrive on a mission at this time, will be processed with a delay, so please do not plan serious actions at that time, the more, battles that will require personal involvement. It is better not to fly at all at this time.

With fleets in saves, as well as with fleets which will arrive on a mission at that time, nothing will happen.

Please plan accordingly. We apologize for any inconvenience to you.
Topic: Wormhive is a new building of xerjs | 7 August 2019 06:34
Message #418
Xerjs got a new building, the wormhive.

Tireless worms dig canals in the loose spots of the object. Then fill these channels with dense slime, gluing the object from the inside. There is an increase in the density of the object by 10% with each level. It is possible to build only on the moon/insectoid entity/dunkleosteus.
Topic: Flight coordinates are realistic | 25 July 2019 19:29
Message #417
From now on, the flight coordinates of the fleet accurately correspond to its real position and to the system where the fleet will fall out of space in case of flight interruption. So far, the flight can be interrupted only at the accelerated flight between the gravitational trampolines of relicts.

New buttons are introduced to minimize the interface in the Overview. The configuration panel of the station and the gravitational gun is reduced, the chat panel is reduced.

Continuation of 9th humans quest "Robbery or nobility" for the variant "nobility" is announced.

We made a new start to the game in 3D in the arrival capsule.

We introduced the x2 Crazy campaign until the end of July.