Update 20.05.2020: announce has been changed to reflect updates to this upcoming mechanic.
Update 25.06.2020: fleet's “strength” was reduced (it's now total basic armor, not actual armor).
TL,DR:
All fleets in local coordinates (LC) will become orbital objects and would be able to collide with satellites or planets.
“Orbital” fleets will include:
- fleets staying in LC,
- “escorting” fleets: those that are located on satellite or defend/occupy one,
- fleets arrived to LC/satellite with any mission that forced them to enter the battle (during the battle).
This feature is in testing phase and will become active after that phase concludes.
Estimated deployment date is 29.06.2020.
After a preliminary discussion, I want to address some frequently asked questions:
Will a fleet sent to defend a satellite collide with that satellite?
No. Escorting fleets will appear on a safe distance from their carrier satellite and move to stay on the same distance if the carrier satellite moves.
Will fleets collide with other fleets?
No.
Will fleets that arrive in LC collide with existing satellites?
No. Fleets appearing in LC will select positions to avoid collisions.
Will teleporting satellites collide with existing fleets?
No, in case of free-staying fleets.
Maybe, in case of escorting fleet of another satellite (just like with the satellite itself).
Will satellites collide with fleets on planet?
No. Fleets located on planet (or defending/occupying it) won't show in LC, so they wouldn't participate in collisions.
How will fleets collide with satellites then?
By sending a satellite to ram into a fleet, or using satellite's escorting fleet as a ram.
Collision details:
The collision must be between a celestial body (CB) and other object. Fleets won't collide with each other even if they intersect in LC.
Escorting fleets would be able to collide with other CB, if their carrier satellite has allowed collisions.
Other conditions (vacation mode, newbie protection, etc) that apply to CB-CB collisions will apply for fleets as well.
Fleet's “strength”:
The damage a fleet will deal in case of collision will be determined as total basic armor of all its units. When receiving collision damage, a fleet will lose ships of random types, until lost armor covers the damage. In case where remaining damage is less than one unit's armor, a unit will be lost with probability [damage]/[armor] (damage must be at least 1% of armor).
If the fleet is in battle at the time of the collision, the destruction of ships will happen inside of the battle, with a message in the battle log.
Units, destroyed in collision, will drop debris according to rules of combat. They won't be restored.
It is estimated that using the fleet as a ram will give no more than 0.3 damage per unit of Vespene, which is worse than using the moon itself (estimated as ~4 damage per unit of Vespene), but more predictable: the same satellite can be used indefinitely.
Fleets' behavior:
Free-standing fleets won't be able to move yet. To collide with such fleet, one would need to ram a satellite into it.
Escorting fleets will move in the same direction and with the same speed as their carrier satellite. If the satellite has turned collisions off, it will stop to avoid collision not only for itself, but for all of its escorting fleets.
Fleets which are sent from an orbital object will leave LC as soon as the warmup time elapses.
Update 25.06.2020: fleet's “strength” was reduced (it's now total basic armor, not actual armor).
TL,DR:
All fleets in local coordinates (LC) will become orbital objects and would be able to collide with satellites or planets.
“Orbital” fleets will include:
- fleets staying in LC,
- “escorting” fleets: those that are located on satellite or defend/occupy one,
- fleets arrived to LC/satellite with any mission that forced them to enter the battle (during the battle).
This feature is in testing phase and will become active after that phase concludes.
Estimated deployment date is 29.06.2020.
After a preliminary discussion, I want to address some frequently asked questions:
Will a fleet sent to defend a satellite collide with that satellite?
No. Escorting fleets will appear on a safe distance from their carrier satellite and move to stay on the same distance if the carrier satellite moves.
Will fleets collide with other fleets?
No.
Will fleets that arrive in LC collide with existing satellites?
No. Fleets appearing in LC will select positions to avoid collisions.
Will teleporting satellites collide with existing fleets?
No, in case of free-staying fleets.
Maybe, in case of escorting fleet of another satellite (just like with the satellite itself).
Will satellites collide with fleets on planet?
No. Fleets located on planet (or defending/occupying it) won't show in LC, so they wouldn't participate in collisions.
How will fleets collide with satellites then?
By sending a satellite to ram into a fleet, or using satellite's escorting fleet as a ram.
Collision details:
The collision must be between a celestial body (CB) and other object. Fleets won't collide with each other even if they intersect in LC.
Escorting fleets would be able to collide with other CB, if their carrier satellite has allowed collisions.
Other conditions (vacation mode, newbie protection, etc) that apply to CB-CB collisions will apply for fleets as well.
Fleet's “strength”:
The damage a fleet will deal in case of collision will be determined as total basic armor of all its units. When receiving collision damage, a fleet will lose ships of random types, until lost armor covers the damage. In case where remaining damage is less than one unit's armor, a unit will be lost with probability [damage]/[armor] (damage must be at least 1% of armor).
If the fleet is in battle at the time of the collision, the destruction of ships will happen inside of the battle, with a message in the battle log.
Units, destroyed in collision, will drop debris according to rules of combat. They won't be restored.
It is estimated that using the fleet as a ram will give no more than 0.3 damage per unit of Vespene, which is worse than using the moon itself (estimated as ~4 damage per unit of Vespene), but more predictable: the same satellite can be used indefinitely.
Fleets' behavior:
Free-standing fleets won't be able to move yet. To collide with such fleet, one would need to ram a satellite into it.
Escorting fleets will move in the same direction and with the same speed as their carrier satellite. If the satellite has turned collisions off, it will stop to avoid collision not only for itself, but for all of its escorting fleets.
Fleets which are sent from an orbital object will leave LC as soon as the warmup time elapses.
13 Мая 2020 19:11:47
Цитата: Zinfin
I assume the DS that killed the station lives from this situation and heals pretty much after the event
That's right, but it's likely to change during testing. I think the partial damage should translate into some chance to lose the colliding unit, since many players have already stated they will happily abuse the threshold scheme.(Also, I think gravity waves from satellite destruction should be reworked too, they don't fit into the concept of 3D space as they are now.)
Цитата: Zinfin
if its fleets running into structures and dealing damage to a structure by dying mayne defense should play a role in this
Defense already adds a part of its structure to the satellite.Цитата: Zinfin
maybe a formula of ho many ships shot down before they collisions
A fight between satellite defenses and hostile fleets that come too close is planned for some future update.Цитата: Tauriel
some new 3D-features, which noone wants
Marketing is working hard to convince everybody in our team that the demand for 3D pew-pew is higher than for 2D or tables with numbers. I don't have access to their data so I can't comment on that.Цитата: Marek
This crusade is not to be won
I too think it's misguided and will result in much of waste both in development resources and players' time. But, as I said, the decision is not mine.15 Мая 2020 12:36:05
Quote: Marek
This crusade is not to be won
I too think it's misguided and will result in much of waste both in development resources and players' time. But, as I said, the decision is not mine.
=========================
It is already clear to me that these decisions are not up to you - but your presence serves for administration and an intermediary .....
He still has to be convinced that everyone can play the game again ... Customers who paid with PayPal can claim the money back for up to 6 months and argue that they paid for a service that no longer exists. .. The player then has minus on the crystals, but this is not important for an exit from the game ..... I am not acting against you, nor against the players or against the game .....
Your boss really needs to be convinced of the mistakes he makes with his changes - we all agree that what he does is not good ..... and it would be a shame if the game collapsed financially .... Doesn't notice the money losses yet? Because somehow he again introduced 2 changes that have not been published - with the cost of the officer Telepath and the difficulty of colonizing the planet on 300 building plots (this only hits the little players very hard again) ....
I still remember very well when I started playing, and the way the game was at the time you would not have had to change anything ... it was so good in 2018 that you enjoyed playing and would like to invest a few euros had to buy an advantage over the same-sized competitors ...
It was much more interesting because much more strategy was possible ... every change from the warm-up phase of the ships to the last change that is current only reduced the movements a player could make - every strategy is destroyed by changes ... That is exactly what has made the game quality worse and makes less sense than buying an edge with money ... Nobody who is active in the game has to fear that the strategy of a smaller player will overtake him ... so the time will come where nobody will buy anything for their own benefit ....
Your boss's balance sheets will deteriorate massively ... I also realize that it is only a small family business (not a production big company like Bioware), it will hurt him pretty soon. ... We don't want to hurt anyone - we just want to be able to play with the old ways of strategy and not be completely blocked by the game ... While the players and the game are decaying, I think I have it explained sufficiently in the last post .....
I have already experienced it at another game that was much larger and was managed by a much larger company - today the game no longer exists - and I liked playing it then - many years before XCraft ......
This crusade is not to be won
I too think it's misguided and will result in much of waste both in development resources and players' time. But, as I said, the decision is not mine.
=========================
It is already clear to me that these decisions are not up to you - but your presence serves for administration and an intermediary .....
He still has to be convinced that everyone can play the game again ... Customers who paid with PayPal can claim the money back for up to 6 months and argue that they paid for a service that no longer exists. .. The player then has minus on the crystals, but this is not important for an exit from the game ..... I am not acting against you, nor against the players or against the game .....
Your boss really needs to be convinced of the mistakes he makes with his changes - we all agree that what he does is not good ..... and it would be a shame if the game collapsed financially .... Doesn't notice the money losses yet? Because somehow he again introduced 2 changes that have not been published - with the cost of the officer Telepath and the difficulty of colonizing the planet on 300 building plots (this only hits the little players very hard again) ....
I still remember very well when I started playing, and the way the game was at the time you would not have had to change anything ... it was so good in 2018 that you enjoyed playing and would like to invest a few euros had to buy an advantage over the same-sized competitors ...
It was much more interesting because much more strategy was possible ... every change from the warm-up phase of the ships to the last change that is current only reduced the movements a player could make - every strategy is destroyed by changes ... That is exactly what has made the game quality worse and makes less sense than buying an edge with money ... Nobody who is active in the game has to fear that the strategy of a smaller player will overtake him ... so the time will come where nobody will buy anything for their own benefit ....
Your boss's balance sheets will deteriorate massively ... I also realize that it is only a small family business (not a production big company like Bioware), it will hurt him pretty soon. ... We don't want to hurt anyone - we just want to be able to play with the old ways of strategy and not be completely blocked by the game ... While the players and the game are decaying, I think I have it explained sufficiently in the last post .....
I have already experienced it at another game that was much larger and was managed by a much larger company - today the game no longer exists - and I liked playing it then - many years before XCraft ......
15 Мая 2020 14:38:16
Цитата: Marek
This crusade is not to be won
I too think it's misguided and will result in much of waste both in development resources and players' time. But, as I said, the decision is not mine.
=========================
It is already clear to me that these decisions are not up to you - but your presence serves for administration and an intermediary .....
He still has to be convinced that everyone can play the game again ... Customers who paid with PayPal can claim the money back for up to 6 months and argue that they paid for a service that no longer exists. .. The player then has minus on the crystals, but this is not important for an exit from the game ..... I am not acting against you, nor against the players or against the game .....
Your boss really needs to be convinced of the mistakes he makes with his changes - we all agree that what he does is not good ..... and it would be a shame if the game collapsed financially .... Doesn't notice the money losses yet? Because somehow he again introduced 2 changes that have not been published - with the cost of the officer Telepath and the difficulty of colonizing the planet on 300 building plots (this only hits the little players very hard again) ....
I still remember very well when I started playing, and the way the game was at the time you would not have had to change anything ... it was so good in 2018 that you enjoyed playing and would like to invest a few euros had to buy an advantage over the same-sized competitors ...
It was much more interesting because much more strategy was possible ... every change from the warm-up phase of the ships to the last change that is current only reduced the movements a player could make - every strategy is destroyed by changes ... That is exactly what has made the game quality worse and makes less sense than buying an edge with money ... Nobody who is active in the game has to fear that the strategy of a smaller player will overtake him ... so the time will come where nobody will buy anything for their own benefit ....
Your boss's balance sheets will deteriorate massively ... I also realize that it is only a small family business (not a production big company like Bioware), it will hurt him pretty soon. ... We don't want to hurt anyone - we just want to be able to play with the old ways of strategy and not be completely blocked by the game ... While the players and the game are decaying, I think I have it explained sufficiently in the last post .....
I have already experienced it at another game that was much larger and was managed by a much larger company - today the game no longer exists - and I liked playing it then - many years before XCraft ......
Hi Marek, Hello Marek.I too think it's misguided and will result in much of waste both in development resources and players' time. But, as I said, the decision is not mine.
=========================
It is already clear to me that these decisions are not up to you - but your presence serves for administration and an intermediary .....
He still has to be convinced that everyone can play the game again ... Customers who paid with PayPal can claim the money back for up to 6 months and argue that they paid for a service that no longer exists. .. The player then has minus on the crystals, but this is not important for an exit from the game ..... I am not acting against you, nor against the players or against the game .....
Your boss really needs to be convinced of the mistakes he makes with his changes - we all agree that what he does is not good ..... and it would be a shame if the game collapsed financially .... Doesn't notice the money losses yet? Because somehow he again introduced 2 changes that have not been published - with the cost of the officer Telepath and the difficulty of colonizing the planet on 300 building plots (this only hits the little players very hard again) ....
I still remember very well when I started playing, and the way the game was at the time you would not have had to change anything ... it was so good in 2018 that you enjoyed playing and would like to invest a few euros had to buy an advantage over the same-sized competitors ...
It was much more interesting because much more strategy was possible ... every change from the warm-up phase of the ships to the last change that is current only reduced the movements a player could make - every strategy is destroyed by changes ... That is exactly what has made the game quality worse and makes less sense than buying an edge with money ... Nobody who is active in the game has to fear that the strategy of a smaller player will overtake him ... so the time will come where nobody will buy anything for their own benefit ....
Your boss's balance sheets will deteriorate massively ... I also realize that it is only a small family business (not a production big company like Bioware), it will hurt him pretty soon. ... We don't want to hurt anyone - we just want to be able to play with the old ways of strategy and not be completely blocked by the game ... While the players and the game are decaying, I think I have it explained sufficiently in the last post .....
I have already experienced it at another game that was much larger and was managed by a much larger company - today the game no longer exists - and I liked playing it then - many years before XCraft ......
Currently I know someone who sometimes thinks and acts like those who manage this game: STUPIDLY.
I know how this game will end.
But it is relative, because if those who administer this game really want the majority of players to leave, and then accept new players, it will actually work.
Let's just wait and see how the players react without the possibility of increasing their fleet unless they paid before I paid, but seeing how frustrating it is to play, I will not waste my money again in this game.
I have bought games for $ 15 dollars and have obtained them completely.
But in this game, if you don't keep paying monthly the excellent game costs that exist just to get resources and fleets that you can lose in a single day, you will not advance unless you invest a lot.
And you have no guarantee because the fleet can be stolen or destroyed.
16 Мая 2020 16:16:33
Linker ;-)
I have not spent any money in the last few months .... Basically it just annoys me that I cannot play according to a fixed strategy ... I can still shoot at everything and I still have enough reserves - but I am aware of the rules I can not adapt because they change too quickly - too many updates .... I have no idea what to develop or build ..... that's the only thing that frustrates .... I am not worried about the fleet at all - and the resources are safe - I am well above that ... it is not about me ...
no matter how the rules change - I don't lose anything .. no money .... so it's not that bad for me .... I feel sorry for the players who can't do anything - don't even fly ... .
for me only the constant updates only mean that I can not play according to plan and therefore do not need to play big - just hide the reserves and wait until the game finally maintains the rules ......
I had a different experience with a very nice game that even brought positive changes .... too many updates are too much of a burden for active players - they can not adjust and stop - even if they have also spent money , you will not spend any ......
Of course, if everyone waits and nobody spends money waiting for any upcoming updates - then it won't work to fundamentally change the game by expelling a number of players ... if there is no strategy that you can play at all - the game is dead ..... I have often seen small and medium-sized businesses close so ......
A very big corporation, on the other hand, can enforce it as you think, since behind it there is a massive share capital of several million euros for marketing in reserve ....
but this is not a big corporation - just a small family business that has earned well in relation to the number of members ...... There are no millions of euros to take such a high development risk in the form of changes in the game - the opportunities doing so almost always brings down a company the size of XCraft ......
So he will have to rethink it and it will have to make it easier for us to play, so that the income will come .... Unfortunately, it will only take some time until he understands that it does not work that way with making money ..... the first attempts to make money There are new updates and features to save - and so the players (regardless of their money) feel completely overwhelmed to find a strategy in the game ....
the fact that I disclose this information is not about my frustration - it is not about me - but about everyone who wants to play the game with a fixed strategy ... you are still quite new to this game and you only have the last two Witnessed changes .....
A player who has been active here for 2 years has a lot of open construction sites and started strategy paths, of which he can no longer walk because the next update is coming soon ..... it has not been going so recently that one could say in a few months it will be better .... this has been going on much longer with the updates than you are registered here ... we are starting to develop a strategy -> change the rule, and the strategy started is for the crap ..... 1 million points built - spending billions of resources (possibly also money) - strategy invalid and no longer useful, because the next of us will be asked to solve most of the problems ...... that works for a very long time and there were really a lot of updates - as good as it was when I started it has not been for a long time - the strategies with which I started to play no longer apply ......
if a system cannot be used by a small company and the business breaks down for a while - the whole small company breaks down .... A large corporation, on the other hand, can enforce it as you describe it .....
It's not about me - it's about everyone !! so that everyone (or at least those who are interested in the game from the management of the game to the smallest player) can enjoy this project .... and the project can live with us as we could live with the project .. ... currently it is not possible .....
Small addendum ... the value of a website does not even depend so much on the programming or the servers ... a server costs almost nothing ... the programming - is not as expensive as some think ... I master programming and have already worked and programmed on some projects ..... the actual value in euros / dollars of a page is the number of website visitors (or members) - and this is the most expensive thing about the whole project "marketing" for visitors at all to have for your own website - this can be worked out cheaply with a few 100,000 euros via affiliate partners and other illegal cheap providers up to this size - and if it is to be visited more like WoW, Facebook ect. does this run on the major media such as TV, radio, newspapers with various information messages that cost the large company several million euros ....
The website is only worth as much as there are actually many users! Without users, a project is not interesting for customers and even for users it is hardly interesting ...
I have not spent any money in the last few months .... Basically it just annoys me that I cannot play according to a fixed strategy ... I can still shoot at everything and I still have enough reserves - but I am aware of the rules I can not adapt because they change too quickly - too many updates .... I have no idea what to develop or build ..... that's the only thing that frustrates .... I am not worried about the fleet at all - and the resources are safe - I am well above that ... it is not about me ...
no matter how the rules change - I don't lose anything .. no money .... so it's not that bad for me .... I feel sorry for the players who can't do anything - don't even fly ... .
for me only the constant updates only mean that I can not play according to plan and therefore do not need to play big - just hide the reserves and wait until the game finally maintains the rules ......
I had a different experience with a very nice game that even brought positive changes .... too many updates are too much of a burden for active players - they can not adjust and stop - even if they have also spent money , you will not spend any ......
Of course, if everyone waits and nobody spends money waiting for any upcoming updates - then it won't work to fundamentally change the game by expelling a number of players ... if there is no strategy that you can play at all - the game is dead ..... I have often seen small and medium-sized businesses close so ......
A very big corporation, on the other hand, can enforce it as you think, since behind it there is a massive share capital of several million euros for marketing in reserve ....
but this is not a big corporation - just a small family business that has earned well in relation to the number of members ...... There are no millions of euros to take such a high development risk in the form of changes in the game - the opportunities doing so almost always brings down a company the size of XCraft ......
So he will have to rethink it and it will have to make it easier for us to play, so that the income will come .... Unfortunately, it will only take some time until he understands that it does not work that way with making money ..... the first attempts to make money There are new updates and features to save - and so the players (regardless of their money) feel completely overwhelmed to find a strategy in the game ....
the fact that I disclose this information is not about my frustration - it is not about me - but about everyone who wants to play the game with a fixed strategy ... you are still quite new to this game and you only have the last two Witnessed changes .....
A player who has been active here for 2 years has a lot of open construction sites and started strategy paths, of which he can no longer walk because the next update is coming soon ..... it has not been going so recently that one could say in a few months it will be better .... this has been going on much longer with the updates than you are registered here ... we are starting to develop a strategy -> change the rule, and the strategy started is for the crap ..... 1 million points built - spending billions of resources (possibly also money) - strategy invalid and no longer useful, because the next of us will be asked to solve most of the problems ...... that works for a very long time and there were really a lot of updates - as good as it was when I started it has not been for a long time - the strategies with which I started to play no longer apply ......
if a system cannot be used by a small company and the business breaks down for a while - the whole small company breaks down .... A large corporation, on the other hand, can enforce it as you describe it .....
It's not about me - it's about everyone !! so that everyone (or at least those who are interested in the game from the management of the game to the smallest player) can enjoy this project .... and the project can live with us as we could live with the project .. ... currently it is not possible .....
Small addendum ... the value of a website does not even depend so much on the programming or the servers ... a server costs almost nothing ... the programming - is not as expensive as some think ... I master programming and have already worked and programmed on some projects ..... the actual value in euros / dollars of a page is the number of website visitors (or members) - and this is the most expensive thing about the whole project "marketing" for visitors at all to have for your own website - this can be worked out cheaply with a few 100,000 euros via affiliate partners and other illegal cheap providers up to this size - and if it is to be visited more like WoW, Facebook ect. does this run on the major media such as TV, radio, newspapers with various information messages that cost the large company several million euros ....
The website is only worth as much as there are actually many users! Without users, a project is not interesting for customers and even for users it is hardly interesting ...
16 Мая 2020 18:28:57
indeed it is ... the lack of activity in the game will inevitably lead to collapse
17 Мая 2020 15:50:46
Цитата: Marek
Small addendum ... the value of a website does not even depend so much on the programming or the servers ... a server costs almost nothing ... the programming - is not as expensive as some think ... I master programming and have already worked and programmed on some projects ..... the actual value in euros / dollars of a page is the number of website visitors (or members) - and this is the most expensive thing about the whole project "marketing" for visitors at all to have for your own website - this can be worked out cheaply with a few 100,000 euros via affiliate partners and other illegal cheap providers up to this size - and if it is to be visited more like WoW, Facebook ect. does this run on the major media such as TV, radio, newspapers with various information messages that cost the large company several million euros ....
The website is only worth as much as there are actually many users! Without users, a project is not interesting for customers and even for users it is hardly interesting ...
I completely agree with everything you say.The website is only worth as much as there are actually many users! Without users, a project is not interesting for customers and even for users it is hardly interesting ...
One thing for sure: The administrators of this game are not at all interested in making XCraft more interesting or entertaining. Perhaps it is true something that someone said in a post, that decisions are made for the sole benefit of the top 100 players who make money with this game.
But I have the feeling that the decisions made by the admins, will decrease the number of players, and those 'top 100', will have no one to sell crystals to.
Not to mention that many of us think it's stupid to spend money on this game because of how frustrating it is.
18 Мая 2020 01:22:27
Announce has been updated with changes in upcoming mechanic and clarifications.
20 Мая 2020 15:34:42
22 Июня 2020 14:24:13
Estimated deployment date changed to 29.06.2020.
Update: fleet's “strength” was reduced (it's now total basic armor, not actual armor).
Update: fleet's “strength” was reduced (it's now total basic armor, not actual armor).
25 Июня 2020 14:24:54
Цитата: Marsman
UncleanOne, the innovation is cancelled or postponed?
Postponed.
18 Сентября 2020 13:59:58
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