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Ответственный: Не задан
The user on whose account the problem was detected:
SusiS
Coordinates:
Date or time of the incident (according to server time):
Description:
We have nagibators with 20.000 trampulins.
We have nagibators with 20 trampulins. Its a big difference.
Also 2 times a Year nagi quest. WEll . OK.
But then the stations should be more easy to shoot.
Old stations from April are already a navigation risk in moving insects etc.
ALSO. Relict quest should be more transparent.
Means admins should tell details of how many spread and such.
That people can do some more planing.
BEEP signal of nagi fights - I often get 3 minutes after start of fight.
This is a sign - system can not handle it. WORK on smaler size Grafics !
AND why we have nagis in systems with 1 settled planet.
If Nagibators spread depends on resouces this can not be correct.
Actions required to repeat the problem:
Screenshot:
SusiS
Coordinates:
Date or time of the incident (according to server time):
Description:
We have nagibators with 20.000 trampulins.
We have nagibators with 20 trampulins. Its a big difference.
Also 2 times a Year nagi quest. WEll . OK.
But then the stations should be more easy to shoot.
Old stations from April are already a navigation risk in moving insects etc.
ALSO. Relict quest should be more transparent.
Means admins should tell details of how many spread and such.
That people can do some more planing.
BEEP signal of nagi fights - I often get 3 minutes after start of fight.
This is a sign - system can not handle it. WORK on smaler size Grafics !
AND why we have nagis in systems with 1 settled planet.
If Nagibators spread depends on resouces this can not be correct.
Actions required to repeat the problem:
Screenshot:
22 Сентября 2021 23:39:07
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